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Tag Archives: Quicktime

Correctly time a movie clip to a texture:

1. Create texture to hold movie clip

(1.5 Create a new Material to use as the texture. In the Material, click the Editor tab and turn on “Animate Preview” to see the texture update in the viewport)

2. Add movie clip to desired channel. In my case, I’m putting an image on a TV screen, so I’m clicking the little dots under Luminance>Texture and adding the movie file as the texture.

3. Click on the name of texture (or the dots), then select the Animation tab at the top of the Bitmap Shader

Click Calculate. This tells me how many frames I have. In this case, 2248.  “Timing” is used to tell the clip to start playing at a different time on the C4D timeline.  I know I want my clip to start when C4D is at frame 1260, so I put 1260 in Range Start.  If I want it to play one frame of movie for each frame of C4d, I have to do a little math:  I’m starting at 1260 in the timeline, my clip is 2248, so (1260+2248) my Range End needs to be set to 3508.

This assumes that C4D and my movie both have the same frame rate. (note that annoyingly, my 29.97 clip–effectively 30fps for simplicity) will read as simply “29”.

Update: When using an image sequence, select “NO” when it asks if I want to save the image to my texture folder. Otherwise, it will only show the first frame of the sequence.

Don’t forget that if Quicktime is asking for a codec, you can look in the Info (command-i) about the movie to find out which codec it wants. (e.g. Meridian, DV100, etc.)

Codecs go in ComputerName/Library/Quicktime