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Tag Archives: flat

If I have a group of objects, I often want to adjust their overall visibility without seeing an “x-ray” effect, where I see all their internal structures. I want to just have a semi-transparent group of objects. To do this, I can animate their transparency with the Display Tag, but the group also needs a Compositing Tag with Seen by Transparency turned OFF.

C4DdisplayVisibilityTags

In this image, the torus is seen behind the other transparent objects, but we don’t see the internal collisions of the other objects.